Top VR/AR tokens by market capitalization
VR/AR contains 27 coins with a total market capitalization of $7.68B and an average price change of +2.37%. They are listed in size by market capitalization.
As we move towards an exciting new future, it's likely that blockchain and AR/VR technology will have a major impact. Imagine a virtual reality platform that allows users to create, explore, and profit from their content and applications. And with a VR/AR marketplace, all sorts of events from live concerts to dating opportunities can take place.
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Name | Price | 24h (%) | 7D (%) | Market cap | 24h volume | Supply | Last 24h | Operation | |
---|---|---|---|---|---|---|---|---|---|
RenderRENDER | $8.09 | +1.38% | +12.97% | $4.19B | $1.07B | 517.69M | Trade | ||
Theta NetworkTHETA | $2.01 | +4.98% | +31.18% | $2.01B | $120.50M | 1000.00M | Trade | ||
Theta FuelTFUEL | $0.07691 | +7.52% | +10.63% | $519.52M | $47.41M | 6.76B | Trade | ||
Enjin CoinENJ | $0.2863 | +28.41% | +58.77% | $507.82M | $125.67M | 1.77B | Trade | ||
HighstreetHIGH | $1.67 | +9.56% | +12.60% | $115.35M | $33.29M | 68.93M | Trade | ||
Wilder WorldWILD | $0.3072 | +18.83% | +24.01% | $114.66M | $1.98M | 373.20M | Trade | ||
CUDOSCUDOS | $0.009762 | +4.37% | +5.84% | $96.68M | $15,036.83 | 9.90B | |||
$0.01205 | +3.89% | +36.84% | $64.31M | $2.43M | 5.34B | Trade | |||
CEEK VRCEEK | $0.04132 | +5.43% | +12.26% | $33.29M | $4.79M | 805.72M | Trade | ||
$0.6318 | +3.53% | -4.55% | $7.90M | $32,324.54 | 12.50M | Trade | |||
OVROVR | $0.1475 | +1.81% | +5.42% | $7.52M | $613,399.97 | 50.99M | Trade | ||
WowneroWOW | $0.1097 | +9.26% | +43.24% | $7.25M | $19,052.3 | 66.14M | |||
NetvrkNETVR | $0.07010 | +4.75% | +5.67% | $6.55M | $182,346.32 | 93.45M | |||
holorideRIDE | $0.003084 | +9.37% | +12.37% | $2.68M | $29,639.07 | 868.22M | |||
$0.001280 | -24.72% | +11.89% | $2.54M | $1,452.24 | 1.98B | ||||
SENSOSENSO | $0.03538 | +7.45% | +10.86% | $2.49M | $148,228.29 | 70.27M | |||
Aimedis (new)AIMX | $0.005070 | -19.58% | +269.52% | $1.69M | $544,997.11 | 333.00M | |||
$0.{4}5069 | -3.99% | -7.19% | $1.33M | $54,420.95 | 26.22B | ||||
RevomonREVO | $0.03213 | -0.68% | -4.57% | $1.04M | $52,830.71 | 32.47M | |||
VEMPVEMP | $0.003827 | +8.30% | +16.08% | $970,659.89 | $31,162.79 | 253.64M | Trade | ||
Metaverse FaceMEFA | $0.{4}5018 | -0.56% | +5.13% | $477,477.14 | $55,883.39 | 9.52B | |||
MistMIST | $0.005756 | -14.62% | +27.38% | $324,398.59 | $458,037.52 | 56.36M | |||
All.Art ProtocolAART | $0.{4}9957 | -0.32% | -2.78% | $284,269.78 | $9,454.66 | 2.85B | |||
KalaoKLO | $0.0009939 | -5.28% | +7.86% | $188,819.98 | $7,935.55 | 189.97M | |||
RuneRUNE | $5.77 | +0.39% | +0.04% | $28,679.94 | $129,954.86 | 4972.33 | |||
2DAI.io2DAI | $0.001585 | +1.83% | +5.09% | $0 | $5,726.35 | 0.00 | |||
Animal ConcertsANML | $0.{4}6817 | +0.03% | -3.29% | $0 | $61,373.51 | 0.00 |
FAQ
What Are AR and VR Technologies?
Augmented reality (AR) and virtual reality (VR) are two groundbreaking technologies that offer immersive and interactive experiences. AR adds digital content to the real world, while VR creates simulated environments that users can explore. According to Statista, over 98 million consumers could be using VR technology by 2023, and an additional 23 million could be using advanced AR technology. The AR and VR market is projected to grow by almost 50% in terms of users by 2027.
What Is the Difference Between AR and VR?
AR and VR provide users with immersive and interactive experiences, but they have distinct approaches and applications. VR strives to create a completely immersive digital experience, while AR strives to enhance and augment the real world with digital content.
How Will Augmented Reality (AR) and Virtual Reality (VR) Change the World?
As technology continues to advance, we can anticipate more accessible and affordable AR and VR devices, as well as enhanced smartphone capabilities that allow for seamless experiences. These groundbreaking technologies have the potential to revolutionize various aspects of our lives.